GPU Zen: Advanced Rendering Techniques

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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU. GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks. Table of Contents Geometry…

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Gpu Zen


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2017-05-17
Publisher by :

Please note this is the Black & White Edition of GPU Zen. Exploring recent developments in the rapidly evolvin

Gpu Pro 7


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2016-03-23
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Gpu Pro 6


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Author by : Wolfgang Engel
Languange Used : en
Release Date : 2015-07-28
Publisher by : CRC Press

The latest edition of this bestselling game development reference offers proven tips and techniques for the re

Game Ai Pro


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Author by : Steven Rabin
Languange Used : en
Release Date : 2013-09-11
Publisher by : CRC Press

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and str

Physically Based Rendering


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Author by : Matt Pharr
Languange Used : en
Release Date : 2010
Publisher by : Morgan Kaufmann

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic

Vulkan Cookbook


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Author by : Pawel Lapinski
Languange Used : en
Release Date : 2017-04-28
Publisher by : Packt Publishing Ltd

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book

Shaderx2


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Author by : Wolfgang F. Engel
Languange Used : en
Release Date : 2003
Publisher by : Wordware

Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft'

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